Engineering / Selected workProjects.
My personal projects cover edge systems, observability, developer tools, distributed protocols and maritime software. They focus on understanding complex systems and making them more reliable.
All repositories on GitHub ↗An offline-first plant monitoring and fail-safe irrigation system.
The problem
Keeping irrigation control local when the network is unavailable.
Architecture & approach
Shared Rust domain code evaluates local rules and controls irrigation. The edge stores events in SQLite. An optional durable outbox syncs event history to PostgreSQL.
Engineering challenges
Safety checks, command reconciliation and device simulation keep control independent of the cloud. ESP32 firmware is implemented, but testing on physical hardware is still pending.
Technology stack
RustESP32MQTTSQLitePostgreSQL
Status: M0-M8 complete · M9 hardware verification pending
A tool that explains autonomous mission failures using telemetry.
The problem
Using raw MAVLink telemetry to explain what went wrong and show the evidence.
Architecture & approach
Records telemetry locally and converts mission events to a common format. It checks YAML assertions and creates failure reports with links to the evidence.
Engineering challenges
The vehicle interface is read-only and sends no flight commands. Browser and desktop apps share a local backend. Deterministic demo runs make testing repeatable.
Technology stack
RustMAVLinkSQLiteReactTauri
Status: v0.1 documented · Local CLI, web and desktop workflows
An architecture and documentation explorer for Rust workspaces.
The problem
Showing how parts of a Rust workspace relate to each other without uploading source code.
Architecture & approach
Uses Cargo metadata and rustdoc JSON to build an interactive graph of crates, modules, types and traits. It runs locally or exports a self-contained static site.
Engineering challenges
Shows typed relationships between code elements. It can use a nightly Rust toolchain to extract documentation. Static exports do not include source code, and the tool supports different workspace layouts.
Technology stack
RustCargorustdoc JSONTypeScript
Status: Available from source · crates.io release pending
A decentralized marketplace for exchanging goods and services.
The problem
Applying trade rules and rewards for verified services in a deterministic distributed system.
Architecture & approach
The Rust workspace has separate layers for protocol types, deterministic domain rules, redb state and a CometBFT consensus adapter. The documented design also includes a worker network and a PostgreSQL read model.
Engineering challenges
The domain code does not depend on I/O or consensus infrastructure. Automated checks verify dependency direction and determinism. Balances and rewards use integer arithmetic.
Technology stack
RustCometBFTredbPostgreSQLlibp2p
Status: Early implementation
AIS vessel tracking with spatial subscriptions and live map updates.
The problem
Sending vessel events to clients based on location and adding vessel metadata.
Architecture & approach
Rust services receive AIS data and use an H3 spatial index to route events. Updates are sent over WebSocket. A separate worker builds a versioned Redis vessel catalog. A Kotlin Android app shows vessels using MapLibre and OpenSeaMap.
Engineering challenges
Clients subscribe to selected cells and receive events for those areas. Catalog versions can switch atomically or roll back. The aggregation and persistence crates are still placeholders.
Technology stack
RustAxumH3RedisWebSocketKotlin
Status: Public implementation · Aggregation and persistence layers are placeholders
A Unity prototype for large-vessel river navigation.
The problem
Simulating cargo-vessel handling in a narrow river fairway, including delayed controls, currents and estimated depth.
Architecture & approach
Unity Rigidbody physics models point buoyancy, water resistance, gradual propulsion and rudder response. A bridge-style interface shows river radar, predicted paths and navigation marks.
Engineering challenges
The prototype models motion relative to the water, estimated water depth and vessel instruments. It includes runtime checks and Unity tests. It has not been validated for professional training or real-world navigation.
Technology stack
C#Unity 6URPRigidbody physics
Status: Engineering and gameplay prototype